Wednesday, 1 January 2014

JARLINC's Location Research

LOCATION RESEARCH By Myself

After doing the Costume Research for our film characters I have now moved onto researching our location - explaining why we have picked the areas we have chosen to shoot in. The next post after this will be the prop research :)


A filming location is, as you may already know, the place where parts of or all of a film/television series is produced in replacement or addition to using sets set up in studios or green screen. The location can be any place suitable for the film where filming crew can film the actors and record dialog easily and where the film will look great - meaning the location must have a sense of realism in it. Most film crew tend to shoot exterior scenes on a location and interior scenes on a sound stage in the studio. 
A location where dialog isn't recorded is considered to be a second unit photography site. 

Exterior 


The exterior of my production team's film is meant to resemble either a field or the science labs grounds and the building itself to be a big impressive type of building with many windows. 

The idea of a vast building full of windows to be our main location came from the thoughts that a science building is often depicted as light and spacious yet sometimes either old-looking or new = in this case we opted for the old fashioned look to give our thriller that extra `gothic` look which will add to the dark setting we will be filming in. The look of the building allows the audience to get the understanding that the building may have a lot of history or that straight away they can tell something strange is going to happen; relating to real films where they are used in sci-fi, horror or some thriller genres.
1) Our original Location

2) The preferred exterior look for our Science location
We decided to try out the 2 location instead of location 1 because the first location didn't give off the same science look - it appeared more dull and less intriguing due to being smaller and flatter which is the opposite to what most people think of science buildings, which is that they are meant to be on the big side.

The open area at the beginning of our film where our protagonist is running is simply to ease the audience into the film. Being a vast open area the audience can take from it what they will; most likely that there is no where to hide from whatever Connor is running from. 

INTERIOR 

The interior of our location is where the fresh, new look of a science building comes in; resembling the character of Connor to be somebody who's neat, tidy and professional and that he may have a top end job - therefore either middle or higher class. The corridor is long and simple but effective in the dark where shadows are formed = which is the exact image we want in our film. Films on the television use large corridors in the above genres because it drags out the suspense; allows more things to happen - like moving shadows and less room to move etc. The images and pictures on the wall show previous experiments and work done by the scientists while the simple colours help to make the science corridor look more professional.


The Location we will be using for our science corridor.



In Resident Evil - a common setting is long science corridors and labs - often because of the scientist's involvement in the zombie academic.
One scene is a science Lab. The idea of the science lab was thought up to further show where the characters are but after a while my group decided that the room will be significant - meaning although the room will be slightly dark you will see the neatness and professional standard of it AND that will be when the audience see's the `shadow` (Seth) for the first time. The science lab mainly represents Connor's job and class and used to give more suspense to the film.