Storyboard research
It was originally developed at the famous Walt Disney Studio after similar processes were being used at Walt Disney & other animation studios.
The idea of a storyboard is to form a sequence of still images for the purpose of a film or animation of some kind. It's a long time-consuming process; most films having hundreds or thousand film cut images to represent each cut in a full film. It is used to help film directors, cinematographers etc visualize the scenes and find potential problems which could occur before they film actually gets shot.
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| An example of a storyboard layout |
What Storyboards consist of (Conventions of a storyboard)
Convention 1: Shot numbers: The shot number is vital to stop any later confusion at the time when the aninatic is created using the storyboard. In a film theres loads of shots used - so numbering them is important.
Convention 2: Shot selection: The type of shot being used is mainly displayed through the image portrayed in the scene box but sometime is put in the boxes/lines below. (Close ups, establing shot, POV shot)
Convention 3: Sketches of the scenes: Seeing the images on paper allows the producer to see the film in action - it makes your ideas come alive and with it a film is either `born` or new ideas are formed - depending on whether the scenes you have drawn work well or not. Basically; they are a still version of the finished film.
Convention 4: Scene numbers: A scene number is again used to prevent any confusion from occuring; such as scenes or shots may end up being mixed up - resulting in an `ever-so-slightly` messed up storyboard, and if not noticed, a rubbish film.
Convention 5: Dialogue: Any dialoge used in the shots is written underneath the imaage so you have a rough idea of the length of the shot and as to how long the shot must last.
Convention 6: Camera Movement: Camera movements are shown on the storyboard through arrows and the positioning of the images on the storyboard.
Convention 7: SFX: Such things as lightnings, explosions, gun shots are all special effects - these need to be added into the storyboard.
Convention 8: The Location: Where ever the location of a scene is - it must be included into the storyboard in some way and whether or not the film is indoors (INT) or outside (EXT).
Convention 5: Dialogue: Any dialoge used in the shots is written underneath the imaage so you have a rough idea of the length of the shot and as to how long the shot must last.
Convention 6: Camera Movement: Camera movements are shown on the storyboard through arrows and the positioning of the images on the storyboard.
Convention 7: SFX: Such things as lightnings, explosions, gun shots are all special effects - these need to be added into the storyboard.
Convention 8: The Location: Where ever the location of a scene is - it must be included into the storyboard in some way and whether or not the film is indoors (INT) or outside (EXT).
Real film storyboard examples:
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| A scene from Peter Jackson's LORD OF THE RINGS; the fellowship of the ring From 1:32 - To 2:13 of Video |






